#pragma once
// OpenGL and GLEW Header Files and Libraries
#include <GL/glew.h>
#include <vector>
#include "Shader.h"

namespace milo 
{
	class Program
	{
	public:
		Program(void);
		~Program(void);

		bool createProgram(const std::vector<GLuint> &shaders);
		GLuint getId() const;

	private:
		GLuint _id;
	};

}
